This Shroom and Gloom characters page is the Early Access class roster for Shroom and Gloom: five official kits, quest unlocks, and a hard line against community database extras. Team Lazerbeam / Devolver Digital. Steam App 3271280. EA September 10, 2026. Verified September 12, 2026. Store: Steam listing.
Players searching wiki characters want the live five — Paperboy, Lunch Lady, Janitor, Activist, Concerned Parent — not a 7-row dump. Third-party class lists that add Researcher, Slob, or Grubby stay version-snapshot / TBA. Each live class ships a unique starting Combat Deck, Explore Deck, and base Foresight. Patch talk: Discord (https://discord.gg/ZZspguu7Vu).
How many Shroom and Gloom characters are live in Early Access?
Official EA copy and Steam-facing notes put five playable classes on the board. This wiki characters list is that five, in the order most players meet them: Paperboy first, then Lunch Lady, Janitor, Activist, and Concerned Parent. Playable classes (Paperboy + unlocks). Early Access · Sep 10, 2026. A class is not a skill tree — it is a starting dual-deck plus one Foresight that reshapes how you explore and fight toward The Gloom.
Do not flatten Shroom and Gloom characters into “seven classes because a database has seven rows.” Community dumps (build-tagged card DBs) sometimes show Researcher, Slob, and Grubby beside the five. Those rows are version snapshots, not a confirmed live EA roster. If your class select does not show them, they are not live for you. The next section starts with the kit that is always there: Paperboy.
Class
EA status
Public kit tags
Do not invent
Paperboy
Starter · live
Warmth, camp, Fireballs, Burning Sensation
Full starter card IDs
Lunch Lady
Unlock · live
Cook, feed, dog, Feast, soup pot
Exact recipes / HP tables
Janitor
Unlock · live
Facility, gunk, machines, data, locks
Complete gunk deck list
Activist
Unlock · live name
Kit TBA
Any exclusive card names
Concerned Parent
Unlock · live
Rage, Mood, Hysterical Strength, photo draws
Rage formula as law
Researcher / Slob / Grubby
Snapshot / TBA
Flavor lines in community DBs only
Treat as live EA five
How does Paperboy teach the starter Shroom and Gloom characters kit?
Paperboy is the demo and EA starter: a route gone wrong, a camp that wants heat, and Fireballs you can Feed. Public tags — not a complete deck dump — are Fireballs, Burning Sensation, Campfire, and Distant Shadow. Paperboy is how this wiki characters page teaches warmth before you chase a flashier unlock.
Warmth is the explore tax
Warmth cuts hazard sting on the next rooms. Burning Sensation is a temporary card: discard destroys it; keep it in hand and the camp gains warmth (public notes cite +10 Warmth). You can also spend it to Ignite. Paperboy can push one extra explore beat past the usual safe stop — whether that extra step is “free” depends on camp warmth. Treat that extra room as a warmth check, not a greed check.
Feed Fireballs, then keep the residue
Public loop: Feed Fireballs → restore 2 Headpoints → create Burning Sensation. That is eat-to-heal plus a warmth leftover, which is the same economy as eat and soup without pretending Paperboy is a cook class. Distant Shadow is named in public notes with a 3 Energy cost in some fight contexts — verify in your Card Inspector; do not freeze a wiki number as Steam law.
What Paperboy is for
First loop: keep both decks alive, roast something you can eat, grow one starter attack, leave with a named next unlock. Paperboy is not “the weak class.” Paperboy is the tutorial that still works when you return after a Lunch Lady run. Dual-deck split lives on decks. The next class on most search pages is Lunch Lady — because that is the kit people actually want to see cook.
What does Lunch Lady cook and feed among wiki characters?
Lunch Lady is the cook/feed class with a dog companion — a partner card, not a second player. Demo players often saw her locked; EA lists her among the five. Public objects: Apron, Dog, Feasts, soup pot. Flavor line in community notes: she did not have time to hand in substitute forms. Use her when the run already wants roast and eat, not as a generic DPS swap.
Cook, then feed, then keep the dog useful
Lunch Lady’s job is to turn enemies into food and food into Headpoints or Feast conditions. Soup in the pot is still the run-changer; the dog is extra pressure on Feed synergies, not a skip of Combat Deck work. If you never roast, the dog has nothing interesting to stand next to. If you only cook and never explore-modify, you stall the other deck — same dual-deck trap as Paperboy, with more snacks.
What stays TBA
Exact Feast thresholds, dog HP, and which cards are starting versus pack-unlocked stay TBA until Card Inspector in your build. Do not paste a 40-row Lunch Lady deck from a snapshot DB as this site’s law. This page’s job is kit identity: cook, feed, dog. Card families sit on card list. Next fork is Janitor versus Concerned Parent — two very different second unlocks.
When should I pick Janitor versus Concerned Parent?
Janitor and Concerned Parent are the two live unlocks with public mechanical tags. Activist is on the five but has no reliable public kit — skip inventing banners, petitions, or exclusive cards. Pick Janitor when the run is about Facility gunk. Pick Concerned Parent when you want Mood, Rage, and photo draws. The table below is the mid-page fork; Activist stays a named slot until a patch writes the kit.
If you want…
Play
Do not
Facility metal, locks, machines, gunk as a resource
Janitor
Force Janitor onto Forgotten Path as if gunk were global
Mood cards, Rage on attacks, draw engines
Concerned Parent
Treat Rage as a permanent Steam number
A named fifth class with no public cards
Activist (slot only)
Invent an Activist exclusive list
Warmth and Fireballs you already understand
Stay Paperboy one more run
Reroll class to “fix” a dual-deck mistake
Cook / feed / dog
Lunch Lady
Expect the dog to replace Combat Deck
Janitor: Facility first
Public framing ties Janitor to gunk, machines, data, high-tech doors, and digital locks. Facility is the second EA pathway with its own card pool. Janitor is the class that makes that pool feel intended — not a proof that Janitor cannot walk Forgotten Path. Complete starting lists are unpublished; plan around gunk and locks, then verify in Inspector.
Concerned Parent: Rage from draws
Flavor: they were meant to be back hours ago. Public kit: Parental Instinct (once per fight) creates Hysterical Strength, a temporary Mood. Hysterical Strength adds 2 Rage damage to attacks; each card drawn adds 2 more Rage. Viewing the missing-child photo draws 2 cards, which feeds that Rage climb. Dad Reflexes draws more attacks. Mama Bear is a free attack that deals 2 damage per card in hand. Those figures are public notes — re-check tooltips after patches. Mood is a temporary combat layer, not a third deck. Foresight pairing: foresight.
Which quests unlock Shroom and Gloom characters?
Classes are meta unlocks, not shop skins. Steam EA pitches quests for card packs, characters, and the extra pathway. Community quest tables (treat as snapshot) name ten rows. Two rewards say New character; one says New path. Do not map a quest name onto a specific class unless your UI shows that pair.
Quest (community snapshot)
Condition (snapshot)
Reward type
Search Party
Discover all tunnels in the Forgotten Path
New character (which kit: verify in UI)
Want Some More
Defeat Megashroom
New character (which kit: verify in UI)
Gloom Walker
Reach the gloom
New path — not a class
Adventurous / Armed / Camper
Discover cards or fill a campsite
Card pack
First Course / King's Quest
Named boss / Toad king hunger
Card pack
Meltdown / Need For Feed
Rage extra damage / serve slop
Card pack
Do01Finish one Paperboy dual-deck run before you hunt an unlock
Do02Open the quest log — packs versus class versus path are different reward types
Do03Search Party / Want Some More: snapshot “New character” rewards — verify which kit they grant in your build
Do04Gloom Walker: snapshot “New path” — Facility, not a sixth class
Do05Ignore Researcher / Slob / Grubby until class select actually lists them
Do06After unlock, play that class’s starting Foresight as written — do not graft Paperboy Fireballs onto every kit
Packs are not classes
A card pack changes what can show up in a run. A class changes your starting two decks and Foresight. Mixing those reward types is how players “unlock Lunch Lady” in their head and then get a pack. Full quest walkthrough belongs on quests. Named fights that gate Want Some More sit on bosses.
How should I treat Researcher, Slob, and Grubby on a wiki characters list?
Community databases sometimes count seven classes. Flavor lines in circulation: Researcher looking for specimens; Slob rolled off the couch; Grubby with “only one grub, incredibly rare.” Official EA-facing roster remains the five. This page labels the extras as version-snapshot / TBA. Roadmap language already promises new character classes during the 12–24 month EA window — that is a future row, not permission to promote dump names as live.
If a patch actually ships one of those names, move it into the live five table and drop the TBA label. Until then, a Shroom and Gloom characters query should not rank a fan DB’s seventh portrait above Paperboy. Official Discord is for “is this in today’s build?”; this wiki stays on the five plus the caveat. Next: the mistakes that waste an unlock.
Why do class swaps fail in Early Access?
The expensive mistakes are identity mistakes. You unlock Janitor and play Paperboy Fireballs on Facility gunk. You treat Activist like a finished kit. You import seven wiki characters from a 907-card dump. You skip quests and wonder why class select never moves. Shroom and Gloom wants the class to rewrite both decks, not a costume on the same Combat pile.
Mechanical deletes
Concerned Parent without draws never stacks Hysterical Strength. Lunch Lady who never roasts never feeds. Janitor who never touches a lock never spends gunk. Paperboy who discards every Burning Sensation never pays the warmth tax. Activist with a fan-wiki kit you invented will not match the Inspector.
Knowledge deletes
Snapshot extras are not Steam law. Quest-to-class mappings stay verify-in-UI. Rage +2 / photo +2 draws are public notes, not a forever patch-proof formula. Live chatter: Discord. Durable roster rules stay here.
What next
Next: match the unlock to a quest row on quests, then slot that class’s Foresight on foresight. This Shroom and Gloom characters roster does not change until the quest UI does.
Janitor players should open paths for Facility gunk. Lunch Lady players should open eat and soup.
How many Shroom and Gloom characters are in Early Access?
Five official Shroom and Gloom characters: Paperboy, Lunch Lady, Janitor, Activist, Concerned Parent. Community DBs listing Researcher, Slob, or Grubby are version snapshots, not confirmed live roster.
Who is the starter among wiki characters?
Paperboy. Warmth, camp, Fireballs, Burning Sensation. Demo and EA both start here.
How do I unlock Lunch Lady or Janitor?
Through quests (meta unlocks). Snapshot tables name Search Party and Want Some More as “New character” rewards — confirm which kit in your quest UI.
What is Activist’s kit?
TBA. The name is on the official five. Do not invent exclusive cards until Inspector or patch notes show them.
Does Concerned Parent use Rage?
Yes in public notes: Parental Instinct → Hysterical Strength Mood, +2 Rage on attacks, +2 Rage per draw, photo draws 2. Re-verify tooltips after patches.
Is the Lunch Lady dog multiplayer?
No. Companion / partner card. The game is single-player.
Will more classes ship?
EA roadmap lists new character classes during the 12–24 month window. That is planned content, not a live seventh portrait.